happened for me when I was using some combined weapons. The ruined wastelands of the original game’s levels are contrasted with clear sand and waters, though the cleaner scenery doesn’t stop hostile mutants from running around, like some seagull bandits. Plus Nuclear Throne Together is pretty darn slow in its code execution since mods need to be interpreted on the fly. Yet the waters now go beyond the Oasis, with the introduction of a new beachside area. The Oasis, a secret area in the original game for instance, is expanded with some new enemies and a whole different boss to fight in order to gain access to the area. As expected of a fan expansion, new enemies and items are introduced to Nuclear Throne while maintaining the original game’s flavor. The expansion is made by Team Te and is published under Yokin on itch.io. Today, Nuclear Throne: Territorial Expansion has come out after 2 years of work to further build on the base game. Improved mod support is opening the way for mods like blaac’s expanded Hard Mode and TheMysticSword’s Dicey Wastelands, which brings Dicey Dungeons into Nuclear Throne. Nuclear Throne Together, a mod by YellowAfterlife, enabled online co-op and more open mod support for the game. While official development on the game seems to be over (besides a Switch port that popped up a few months ago), the game has a somewhat healthy modding scene. I made both of these mistakes so you don't have to.Nuclear Throne is a well-known roguelike shooter made by Vlambeer that stands along the likes of Enter the Gungeon and the Binding of Isaac. Make sure it's in the right mods subfolder, and make sure you launch the NuclearThroneTogether.exe rather than the normal game. You then need to start a game, press T, and type "/load NTTE". To play, you'll need to first grab the Nuclear Throne Together mod, then follow the (simple) instructions here, then grab the Territorial Expansion from here and pop it in your shiny new "mods" folder. I couldn't find more info, but that's because discovering this stuff for yourself is part of the point. The mod's site mentions "merged weapons", "chest shops" and "bonus pickups" as entirely new features. Difficulty is a delicate thing with a punishing roguelike like Nuclear Throne, and I'm intrigued to see how Team Te has handled it. I'd expect an expansion like this to sprinkle in additions rather than totally change the balance of the opening level. Part of the reason I haven't seen much of the new stuff is because I'm rustier than a post-apocalyptic screwdriver, and keep being eaten by terrible scorpions. That horrible early tunnels section has been made more horrible. The only concretely new creature I've met, in fact, has been a sewer rat wearing a gas mask who poisoned me to death. Someone tell me how to reach the ducks with hammers. This is a shame, as I'm keen to meet the ducks with hammers. I've only played for ten minutes so far, and have worked out this isn't the exit portal. Mostly on show there is the beach, a secret area you can reach by "throwing bones at something specific". Nothing like a pet parrot to lure me back to armageddon. There are new areas, enemies, bosses, weapons and characters. Their homebrewed "Territorial Expansion" came out last week, with enough doo dahs and polish to pass as an official update. It had it all - except clearly a team of modders disagreed. Knife-edge dodge rolls, chunky shotguns, playable telekinetic eyeball monsters. Post-apocaltypic roguelike Nuclear Throne was a blast.
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